I'm a master student currently doing my thesis project in Game and Software Engineering at Blekinge Institute of Technology.
Why don't you have a look at some of the things I've made?
Hymn to Beauty is a 3D game engine made in C++ and OpenGL, and developed over the course of my studies at Blekinge Institute of Technology.
It features a physically based renderer, a hierarchical scene editor, scripting using AngelScript, physics using Bullet, GPU particles using compute shaders, an extensive profiler, and much more.
Deathcap is a VR horror experience for HTC Vive. Solve the puzzles to escape the abandoned mine. But beware, you are not alone!
Developed in 5 months with a team of 12. I served as the tech lead. Made in a custom game engine based on Hymn to Beauty. Features motion controls, dynamic shadows, and integrates SteamAudio for a rich audio environment. All gameplay is implemented using scripting.
Placement is a minimalist logic puzzle game based on chess for Windows, Mac, Linux and Android.
The goal of the game is to place the chess pieces on the board such that every piece is protected exactly once.
Amesite is a co-operative twin-stick shooter set in a procedurally generated cave system.
Developed in 2 months with a team of 5. Made in a custom C++/OpenGL game engine, featuring deferred rendering, glow, dynamic water reflections, FXAA and more.
Clandestinity of Elsie is a 2D survival horror game.
You play as Hayden Warrick, a mentally damaged alcoholic and war veteran. Haunted by his past, he must unravel the mystery of his wife Elsie's sudden disappearance. You must scavenge, kill, and survive long enough to find her. Mostly taking place in vast darkness, you must continue your objective of finding Hayden's wife Elsie while ensuring his own all-important survival.